Professional experience

July 2016 - Current
Company: Aeria Canada
Position: Game Programmer (Independent contractor)

• Programming of gameplay features, such as interactive environment elements, state machines for simple ai’s, simple reward system.
• Improving the features from the current code, like controller, UI screens/menu, leaderboards.
• Work implementing 3rd party ad networks and In App Purchasing system for monetization.
• Work using 3rd party game cloud services (gamesparks) and implemented social features for a multiplayer game, such as player teams, chat, save system and player’s exchange of items.
• General bug fixes, code performance improvement and editor extensions programming.
• Basic analysis with A/B Testing tools for games; and port games to windows 10 platform (uwp).
• Participated on game design decisions and suggestions for games based on game analytics.
Example of games I have worked on: American Block Sniper Survival, Skyblock Island Survival Games, Blocky Fast Fury.

September 2015 - March 2016
Company: Revarts Studio
Position: Developer.

• Developed using Unity engine.
• Developed new game elements to some started projects, like an endless runner mini game, a puzzle mini game, an interactive form for filling personal information.

March 2016 - Current
Company: Personal projects
Position: Developer.

Cubic Temple: Animal Run May 2018 – Current
• 3D endless runner targeted for Android and Windows Store, currently working on updates related to retention.
Flying Jelly July 2017 – September 2017
• Top down scrolling endless runner, developed as a “technical project” only.
Super Box Galaxy Wars March 2016 – July 2016
• TPS/Shoot’em up game, first game I created as a “technical project” from the scratch, working from the design up to the realese on mobile stores Android and iOS (currently iOS is down as the apple account is not renewed).


2010 - 2015
School: Instituto Politécnico Nacional – Escuela Superior de Cómputo
Country: Mexico
Computer systems engineering

2014 - 2014 (1 semester)
School: Wroclaw University of Technology
Country: Poland
Computer science. Studied for one semester with an scholarship I got in the school.

Technical skills

Programming languages: C#, Java, SQL, JavaScript, HTML5.
Version control: Git, Github, Source tree.
Methodologies: Agile, SCRUM, Kanban
Development tools: Unity, Android Studio, Visual Studio.
SKD’s & API’s: Facebook SDK, 3rd party ad networks (Unity ads, AdMob, Chartboost, Heyzap, etc.), Vuforia (AR), Apple Game Center and Google Play Games services, Kinect SDK.


Interest areas: Videogame development and game design.
Sports and hobbies: Martial arts (Karate Do), swimming, playing the guitar (rock and heavy metal), videogames (PC and consoles), reading (horror, thriller, drama, sci fi...), music.

That's it!

You already know what projects I have worked in, you know what companies I have worked for and some of my background with my studies and my interests, so if you would like to get in touch with me for any reason (it doesn't matter if it is an opinion, a comment, a job offer!, everything will be well welcomed) then you have my info at the beginning of this page, or just click on the button and go to my contact details.